TEACHER PAGE
| Home
| Introduction
| Task | Process & Resources
|
Evaluation
| Conclusion
| Teacher Page | Credits |
_________________________________________________________________________________________________________________________________________
Comments
Although elementary school
students may have learned to identify tools / utensils in earlier grades, most are
developmentally ready to delve into deeper concepts of
simple machines and their functions / jobs.
Just as students can more
clearly understand the English language by studying a foreign language,
science students can better understand
simple machines by studying their
functions / jobs by
creating a new one.
Students who construct
a depth of understanding of simple machines through
exploration will be more fully equipped to expand their scientific thinking into the realm of
diversity.
I have chosen to use the term
"mission" rather than "task", because I think it will more
successfully link new ideas to prior knowledge of elementary school students.
In order to prepare your
students for involvement in this WebQuest, you may
want to spend class time in advance reviewing and exploring
simple machines by engaging them in the activities
provided through the internet links.
You are also welcome to broaden
your knowledge of simple machines and their
functions / jobs by reading from some selected background
information links.
Search the
Web Quest
database for more science Web Quests
If you use this
Web Quest with
your class, I'd love to have your feedback and suggestions
Please contact me at
smilinsue@optonline.net
or kkcuneo@hotmail.com
Goals & Objectives
I. Goals
This
Simple Machines WebQuest is designed to
allow 5th grade science students the opportunity to research and apply skills in
the following areas. (NOTE - RED COLOR designates
specific examples in this Web
Quest.)
II. Objectives
/ Expected Outcomes
Upon completion of this
Simple Machines Web Quest students will be able to:
- analyze
simple machines information for
unique characteristics
- apply relevant aspects to
a Rube Goldberg Design using
Simple Machines
- brainstorm about which of the
simple machines the students want to use to build their invention
- bring further
understanding to long term storage
- build concensus about how their
simple machine will look
- collect information relevant to
simple machines
- collectively design
a simple machine based on individual research
- create an illustration of
a simple machine
- evaluate information on
Rube Goldberg
- prepare an oral (defense) of
the simple
machines
used in your
design
- research content on provided
links
- support reasons for choosing
systems for a given environment to other group members
- synthesize
simple
machines based on this data
- work in a
cooperative group
setting
Core Curriculum Standards
The standards were selected from the New Jersey Department of
Education's Standards list.
I. Science Standards Addressed
5.1 Scientific Processes
All students will develop problem-solving,
decision-making and inquiry skills, reflected by formulating usable questions
and hypotheses, planning experiments, conducting systematic observations,
interpreting and analyzing data, drawing conclusions, and communicating results.
Descriptive Statement
- Students best learn science by doing
science
- Science is not merely a collection of
facts and theories but a process, a way of thinking about and investigating
the world in which we live
- This standard addresses those skills that
are used by scientists as they discover and explain the physical
universe-skills that are an essential and ongoing part of learning science
4A. Habits Of Mind
(end of gr. 4)
1. Raise questions about the world around them
and be willing to seek answers through making careful observations and
experimentation
2. Keep records that describe observations,
carefully distinguish actual observations from ideas and speculations, and are
understandable weeks and months later
3. Recognize that when a science investigation
is replicated, very similar results are expected
4. Know that when solving a problem it is
important to plan and get ideas and help from other people
8A. Habits Of Mind
(end of gr.8)
1. Evaluate the strengths and weaknesses of
data, claims, and arguments
2. Communicate experimental findings to others
3. Recognize that the results of scientific
investigations are seldom exactly the same and that replication is often
necessary
4. Recognize that curiosity, skepticism,
open-mindedness, and honesty are attributes of scientists.
4B Inquiry And Problem
Solving (end of gr.4)
1. Develop strategies and skills for
information-gathering and problem-solving, using appropriate tools and
technologies
2. Identify the evidence used in an explanation
8B. Inquiry And
Problem-Solving (end of gr.8)
1. Identify questions and make predictions that
can be addressed by conducting investigation
2. Design and conduct investigations
incorporating the use of control
3. Collect, organize, and interpret the data
that results from experiments
4C. Safety
(end of gr. 4)
1. Recognize that conducting science activities
requires an awareness of potential hazards and the need for safe practices
2. Understand and practice safety procedures
for conducting science investigations
8C. Safety
(end of gr.8)
1. Know when and how to use appropriate safety
equipment with all classroom materials
2. Understand and practice safety procedures
for conducting science investigations
Standard 5.2 (Science And
Society)
All students will develop an understanding of
how people of various cultures have contributed to the advancement of science
and technology, and how major discoveries and events have advanced science and
technology
Descriptive Statement
- Science is a human endeavor involving
successes and failures, trials and tribulations
- Students should know that great numbers of
people from many cultures have contributed to our understanding of science
and that science has a rich and fascinating history
- This standard encourages students to learn
about the people and events that shaped or revolutionized important
scientific theories and concepts
5.2 Cultural Contributions
4A Cultural Contributions
8A Cultural Contributions
1. Recognize that scientific theories
- develop over time
- depend on the contributions of many
people,
- reflect the social and political climate
of their time
2. know that scientists are men and women of
many cultures who often work together to solve scientific and technological
problems
Taxonomies
A. Definition
- ordered categories that classify
information by levels of complexity
B. Bloom's Taxonomy Of The
Cognitive Domain
1. Cognitive Domain Involves The Thinking And
Application Of Knowledge
2. Bloom's Taxonomy Identifies Six Levels Of
Human Thought Based On Difficulty And Complexity
- clearly different mental operations
a. Difficulty
- activities (drill / gathering / organizing
of added data / repetition)
- increases the effort and output
- not the level of thinking
b. Complexity
- activities (choosing among options &
defending them / comparing & contrasting ideas / determining the reality of
the data / evaluating what the data means / isolating the most important
idea / modifying data / shaping what comes next)
- changes the way one mentally processes the
task
- levels increase from 1 > 2 > 3 > 4 > 5 > 6
3. Bloom's Taxonomy On Convergent Vs Divergent
Thinking
a. Convergent (Remember / Understand / Apply)
- apply them
- based on knowledge
- information / skills
- learn / understand
b. Divergent (Analyze / Evaluate / Create)
- discoveries / insights
- not part of the original information
- think outside the box
4. Pairing Levels Of Bloom's Taxonomy
a. Remember / Understand
- acquire / comprehend information
b. Apply / Analyze
- change / transform information through
deduction / inference
c. Evaluate / Create
- critique
- design by imagination
- generate new information by appraisal
C. The Affective Taxonomy
- attitudes
- behaviors
- beliefs / values
- emotional
- incorporates feelings
- inner growth
- motivation in learning
- objectives
- personal interests (likes / dislikes)
Convergent Thinking
Remember / Knowledge
- action / verb
- arrange
- choose
- cite
- collect
- define 6 simple
machines on a definition chart
- describe
(brainstorming web
/ concept mapping
/ simple
machines web / webbing)
- examine the various examples of
4 simple
machines
- find information on simple machines
- identify the beneficial (systems for new
planet's environment)
- knowledge of dates, events, major ideas, and
places
- label
- learn
- list the levels of
complexity between the various simple machines
- locate 6 simple machines
- mastery of subject matter
- match 10 simple
machines on diagram chart
- name 6 simple
machines
- observation of information
- quote
- recall information on
simple machines
- recite
- remember a fact, idea, or phenomenon in
somewhat the same form in which they were learned
- repeat
- say
- sequence of events
over time / steps in a procedure or process
(domino effect / branching or linear flow chart / linear string / personal
lifeline / Rube Goldberg / timeline)
- show
- specifics
- spell
- sort 6 simple machines by
physical characteristics
- spell the word (...)
- tabulate
- tell the formula for the area of
your Rube Goldberg Machine
- underline
- way or means of dealing with specifics
- when
- where
- who
- write
Understand / Comprehension
- account for
- action / verb
- associate
- communicate / translate knowledge into new
context
- compare - a simple
machine is... (concept mapping / double cell diagram / matrix / simile /
venn / webbing)
- comprehension
- contrast a simple
machine is... (concept mapping / double cell diagram / matrix / simile /
venn / webbing)
- convert material from one form to another
- convey
- describe
- differentiate
- discuss
- distinguish
- estimate
- expand
- explain reasons for each choice in design
- explain simple machines to group members
- explain the meaning of
simple machines (simple
machines definition chart)
- explain reasons for each choice design
- extrapolation
- extend
- grasp the meaning
- group
- infer causes (building inferences /
inductive tower)
- interpret / interpretation of facts
- judge which simple
machines are best for the environment needed in your design
- offer three ways life in prison would change if
you successfully get your secret message to the FBI
- order
- outline
- predict consequences
- propose
- recognize
- relate their choice in their
oral defense
- restate
- retell
- reword the TEAM
ROLES to develop a new plan
- see relationships among things (concept
mapping / system of labeled relationships among concepts and examples)
- students find SENSE - they get it!
- summarize
- transform
- understand information
Apply / Application
- action / verb
- adopt
- apply concepts, methods, theories in new
situations with a minimum of direction
- calculate
- capitalize on
- change
- classify (desktop
folder system / flow top / hierarchy diagram / research cycle cluster
diagram / webbing)
- complete
- decode
- demonstrate
- design an illustration of engineered
simple
machines
- develop a defense for your choices
- discover
- examine
- exercise
- find solutions to problems using required
skills or knowledge previously learned
- identify facts to support your choices
- illustrate
- making use of simple
machines, how can you
stay afloat for several hours?
- manipulate
- modify
- put in action
- put to use
- relate
- show
- solve
- use knowledge in a new situation
- using everyday
objects
remove the obstacle of getting your secret message out
- utilize
Divergent Thinking
Analyze / Analysis
- action / verb.
- analyze
- arrange
- audit
- break things down into component parts
- canvas
- check
- classify
- closure
- compare / contrast some
simple
machines
- connect
- contrast
- dissect
- distinguish the necessary characteristics of
simple machines
- divide
- elements
- explain
- identify and organize component parts
- infer what the benefits of each chosen
design
will be for the simple machine (inductive tower)
- inspect a simple
machine for poor workmanship
- look into
- meta-cognition / aware of ones own thought
processes
- order
- process
- recognize hidden meanings
- relationships
- scrutinize
- search the WEB to uncover as many principles
of simple machines as possible
- see patterns
- select
- separate
- simplify
- survey
- take apart a simple
machine
- test for
- uncover the characteristics of a
simple machine
Evaluate / Evaluation
- arbitrate
- assess value of theories
- award a contract to the best proposal
- classify
- compare between ideas
- conclude
- convince
- decide which simple
machine would best fill a
position
- defend group's choices in oral presentation
- determine
- discriminate between ideas
- evaluate individual simple machines for
appropriate design in the environment
- explain
- external criteria
- Influence other group members when presenting
your choices (inductive tower)
- internal
- judge
- Justify choices in oral presentation
- make choices based on reasoned argument
- measure
- presentations based on reasoned argument
- presentations based on standards
- prioritize
- rank the principles of "good sportsmanship" in
order of importance to you
- rate
- recognize subjectivity
- recommend
- referee
- reject
- rule on
- standards
- support
- test
- verify value of evidence based on specific
criteria
- weigh
Create / Synthesis
- build (inductive tower)
- combine elements of dance, drama, and music
into a stage presentation
- communicate
- Compile research on a variety of
simple
machines
- compose
- Construct a Rube Goldberg Machine from all of the
selected simple machines
- create
- create a new opening
line (HOOK!) for your presentation to the
prisoners
- design
- develop a plan
- develop a way to teach the concept of
simple machines
- draw conclusions
- formulate
- generalize from data / given facts
(inductive tower)
- hypothesize
- imagine
- integrate
- invent
- modify existing simple machines to develop a
new design
- originate
- plan
- predict
- prepare
- put parts together to form a new / original
plan - AHA EXPERIENCE!
- rearrange
- rewrite
- substitute
- thinks creatively
- use old ideas to create new ones
- what if?
Learning Styles
I. Gregorc
A. Concrete Sequential
- data gathering (simple machine characteristics)
- individual responsibility
(job descriptions / team roles)
- measurable results
(group rubric / individual rubric)
- task-oriented (individual requirements)
B. Abstract Sequential
- analysis / evaluation
(defense of choices)
- inference / speculation
(application of ideas)
- reporting (defense of choices)
- research (simple
machines)
C. Concrete Random
- exploration (decision-making / research)
- invention (design of
simple machine)
- investigation (research of simple machines)
- problem-Solving (completion of task)
D. Abstract Random
- artistic (diagram)
- communication (defense of choices)
- group work (nature of task)
- presentation (oral defense of simple machine
design)
Modes Of Learning
Multiple Intelligences
I. Howard Gardner
A. S-M-I-L-I-N' B-E-L'
- S Spatial / Visual
Intelligence
(image manipulation in simple machine design)
- M Musical Intelligence
- I Intrapersonal
Intelligence (individual
expression of choices / ideas)
- L Linguistic / Verbal
Intelligence (defending choices / recording facts on worksheets)
- I Interpersonal
Intelligence
(cooperative
learning groups / supporting choices)
- N Naturalist
(analysis of
simple machines)
- B Body / Kinesthetic
Intelligence
(use of
computer)
- E
- L Logical / Mathematical
Intelligence
(scientific reasoning)
Past Experiences
Sense and Meaning
The students have recently studied
astronomy
and characteristics of planets
They have also studied
the classification system of
organisms
The students understand that their are
specific functions / jobs of simple machines
It makes SENSE to 5th graders that
simple machines, as well as,
organisms and planets, all need specific
grouping of similar characteristics to allow
the best suited machine to be used by the
appropriate organism in the learning environment
I. Learning
A.
The brain, nervous system, and environment
works within the information processing model to store information and skills in
long-term memory
B. Influences Include
1 Learning Styles
2. Modes Of Learning
3. Multiple Intelligences
4. Past Experiences
II. Retention
A.
- a conscious act of building networks of
concepts that have sense and meaning
- identify / retrieve networks of concepts
accurately
- pass new learning from working memory into
long-term storage
- where it is preserved in a way to identify / locate /
retrieve the information accurately
- working memory uses a sensory cue that it
encodes with the materials and files in a network of similar items
B. Retention During A
Learning Episode
1. Primacy - Recency Effect
2. Longer The Class Session / Less Primetime /
More Downtime
a. 20 minutes / 18 minutes / 2 minutes
b. 40 minutes / 30 minutes / 10 minutes
c. 80 minutes / 50 minutes / 30 minutes
3. Consider Not Teaching 2 Similar Skills At
The Same Time
C. Help Students Find Sense
1. Rehearsal
a. Rote
- remembering exactly
- chunking
- learned skill
- set of data equivalent to 1
item
- working memory handles more data at any given time
b. Elaborate
- more reliable associations
- more senses
2. Repeated Rehearsal
a. Guided Practice
- impart limited
information
- provide feedback
- use step-by-step modeling
b. Independent Practice
c. Sustain Practice Over Time
D. Help Students Find Meaning
- Elementary school students are innately
curious about space and creative interests
- This project combines curiosity of the
unknown and implements it into the physical science unit
- The simple machines being researched are familiar to
the students and may provide insight into their functions
/ jobs
- The research allows students to understand
how simple machines work and why they function and
work as they do
- The project allows students to apply learned
concepts in a creative way
- It is meaningful to the
5th graders that
they get to defend their choices artistically as well as in verbal defense
- Although the project is fact based and
applications must be supported with valid reasoning, the opportunity is provided
to be imaginative and creative at the same time
1. Not Inherent In Context
- incorporate contextual clues
- visual clues
2. Gear Your Questions To ALL Learning Styles
- give everyone the same chance
- implore a reasonable wait time between
questions as some students take longer to process the information requested.
- these students may need additional time to sort
the data
3. Use A "Hook" To Excite Your
Students
- provide interesting scenarios
4. Use Think-Pair-Share
- meaning results
- past learning moves from long-term storage into working
memory
- interacts with new information
- student centered connections
a. Make Personal Associations
- how and when do I use the information
b. Down Time Activities
c. Closure
III. Retrieval
A. Methods
1. Recognition
- matches an outside stimuli to stored
information (recognize pictures and terms/simple
machines diagrams)
2. Recall
- cues and hints sent to long-term storage
- consolidates it
- gives clear simple directions
- moves it back into working memory
- searches and retrieves information from
varied sites
- similar to WEB search
B. Factors Effecting
Retrieval
1. Adequacy Of Cues (... Vs ...)
2. Associations
- recalling one piece of information
- triggers recall of another
- use in lieu of definitions
- usually learned together
3. Context Itself
a. Based On Critical Attributes Taught When The
Material Was Originally Introduced
- these attributes are characteristics of
data that make one idea unique from another
b. Good Questions
- use wait time between questions
c. Sensory Cue Is Encoded With Material
d. Where And How It Is Stored
- use relevant name when saving files /
otherwise it takes too long to find
IV. Transfer
A.
- ability to learn in one situation
- more frequently brought on by the
environment (senses), then by a conscious act by the learner
- process of finding the commonality in
diversity
- use what one learns in another situation
B. Types Of Transfer
1. Positive
- when past learning helps with new learning
2. Negative
- when past learning interferes with new
learning
C. Elements Of The Process
1. Effect That Past Learning Has On New
Learning
a. New Learning
- moves from immediate memory to working
memory
b. Long-Term Storage Areas Are Simulated
- additional rehearsal for that information
- aids in assigning meaning to new
information
- connection to learner's self-concept
- defined in information processing model
- degree of meaning to a new learning
- depends on connections made to information
in long-term storage
- often context dependent
- provide positive or negative feelings?
- recycles it to working memory
- where they search for past learning and
associations
2. Degree Of Usefulness To The Learner In The
Future
a. Immediate Memory
b. Long-Term Storage
- assign meaning to new learning
- past learning retrieval
c. Working Memory
d. Combined Learning For Future
D. Promoting and Enhancing
Transfer
1. Journal Writing
a. Making Sense
- what did we learn today about the ...?
b. Finding Meaning
- how can I use this in the future?
c. Chunking New Learning Into An Existing
Network
- how does this connect or relate to what we
already know about the ...?
- making associations
- positive transfer
2. Using Metaphors
- expand the brain's ability to retain
information
- make associations
- new connections form between neurons
- new insights encoded
- similar to ... a tree growing new branches
- what we remember becomes another set of
branches from which we keep learning and retaining
3. Bridging
- transfer past learning to present
a. Analogies
- shows similarities and differences
- solving problems by investigating
advantages and disadvantages
b. Brainstorming
- apply learning from past to another
situation in the present
c. Meta-Cognition
- how did I get from point a to point z?
- personal rationale for selecting choices
when evaluating
- self-awareness of the thinking process
d. Today's Learning Is Tomorrow's Transfer!
References
I. Offline
A. Books / Textbooks
B. Materials
Your students will need
- biographies
- contacts with experts
- graphic organizers
- group assignments
- hands on activities
- internet access
- introductory activities
- K W L chart
- lesson plans and ideas
- Microsoft Office Software
- markers
- paper
- poster board
- project descriptions
- projector or TV screen connected to a
computer
- reference materials
- searchable databases
- simple machines (inclined plane / lever
/ pulley / screw / wedge / wheel and axle)
- student written material
- thinking activities
C. Worksheets
- simple machines diagram
- simple machines definitions
II. Online
A. Web
1. Student Activities
- activities
- background information
- graphic organizers
- introductory activities
- lessons
- projects
- research
2. List Of Activities
(inclined plane / levers /
pulley / screw / wedge / wheel and axle)
- be inventive! a lesson plan
- Bill Nye the science guy: simple
machines
- demonstration on the action of a screw
- elements of simple machines
- glossary of simple machine related
terms
- history of important machines
- how gears work
- how things work
- index of lessons on various types of simple
machines
- internet lab: simple machines
- inventors workshop
- lesson plans and web site lists: simple
machines
- levers - a students project
- look, learn and do
- machines that use levers
- moving along with simple machines
- operating simple machines
- read a book about an adventure with a
machine
- simple machines: classroom activities
- simple machines (2 lessons)
Christine Mc Crystal. U C Irvine Farm School. Irvine, CA USA
- what can levers do?
- work and machines
The Graphic Organizer
http://www.graphic.org
3. Student Guides - Process
Guides
It is important that we instruct students on
the subject matter assignment and the processes that allow them to be more
efficient
- brainstorming
- building consensus
- evaluating web page content
- interviewing techniques
- persuasive argument
- time management
- using primary source documents
- viewing a photograph
(1999, July 7) McDowell, Dan. Process Guides -
Student Guides. p. 1-2 . Triton and Patterns Projects. San Diego Unified School
District.
3. Additional links were listed on the
following activity pages
- background information
- introductory activities
- mission roles
- simple machines definition chart
- simple machines diagram
- simple machines self assessment
- team roles
B. Web Links For Students
CLICK HERE
FOR REFERENCE PAGE
Teacher Resources
- be inventive! a lesson plan
- index of lessons on various types of
simple machines
- internet lab - simple machines
- lesson plans and web site lists - simple
machines
- moving along with simple machines
- operating simple machines
- simple machines - 2 lessons - Christine Mc
Crystal. U C Irvine Farm School. Irvine, CA USA
- simple machines - classroom activities
- work and machines
C. Web Links For Teachers
(2005, August 5) Cheek, Jerrie S. Educational
Technology Center - K S U. Kennesaw, GA 30144
http://edtech.kennesaw.edu/web/simmach.html
(2003, January) Cornish, Jim. Simple Machines -
Gander Academy - 5th Grade Teacher. Gander, Newfoundland, Canada
http://www.stemnet.nf.ca/CITE/machinessimple.htm frontpage?
(1999, August 15) Halvorson, Karen. Rube
Goldberg. Physics - High School Students.
www.rubegoldberg.com
D. Web Links Reviewed
(2005, November 30) Butler, Theresa and Howell.
Design Animal. Life Science - 7th grade
http://mset.rst2.edu/portfolios/h/howell_k/brains/Webquest/index.htm
Gabbard, Alice.
Creative Encounter Of The Numerical Kind. Math - Middle School Students.
http://studenthome.nku.edu/~webquest/gabbard/index.htm
(2000, December 15) Goonan, Jennifer;
Armstrong, Valerie; Reilly, Tim. The Quest For The Perfect Element. - 6th Grade
Students.
http://192.107.108.56/portfolios/g/goonan_j/webquest/
http://www.lausd.k12.ca.us/lausd/resources/webquest/navbar.html
Pedagogy Resources
(2006, October 27) (How People
Learn)
http://www.nap.edu/html/howpeople1/
Standards
(2006, October 27) (I S T E National
Educational Technology Standards)
http://cnets.iste.org/
(2006, October 27) (National
Science Education Standards)
http://www.nap.edu/html/nses/html/
(2006, October 27) (State Of New
Jersey - Curriculum Standards)
http://www.state.nj.us/njded/cccs/
Web Quest
(2006, October 27) (Webquest
About Webquests Elementary)
http://webquest.sdsu.edu/webquestwebquest-es.html
Web Quest Resources /
Development
(2006, October 27) (Ramapo
College Masters In Educational Technology - Brains Web Resources)
http://www.rst2.edu/masters/
(2006, October 27) (FTP How To - Windows)
http://www.rst2.edu/masters/sget631brains/weblinks.htm
(2005, June 22) Dodge, Dr. Bernie.
Four NETS For Better Searching. p. 1-7
(2006, December 23) Dodge, Dr.
Bernie. Specialized Search Engines And Directories. p.1-3
(1998, July 18) Dodge, Dr. Bernie.
Taxonomy Of Information Patterns.
Gardner, Howard.
http://www.ed.psu.edu/insys/ESD/gardner/MItheory.html (click cancel)
Web Quests Links. p. 1-3
http://webquest.sdsu.edu/searching/fournets.htm
CLICK HERE TO GO TO CREDITS PAGE
Author - Susan F. Smith Valentine and
Katherine Herring Cuneo
________________________________________________________________________________________________________________________________________